Skip to content
Chill Hammer

Chill Hammer

  • Games
    • Princess Fight
    • Guardian of the Throne
    • Chip Trip
    • More Games…
  • Blog
    • Trouble on Beryl Isle – Postmortem
    • Random Terrain Generation and 4D Cylinders
    • More Posts…
  • About
  • Subscribe
  • GitHub

Author: Andrew Hoyt

Just another student game developer!
The flamingo overlooking Beryl Isle

Trouble on Beryl Isle – Postmortem

Posted on July 28, 2018 by Andrew Hoyt
Trouble on Beryl Isle has just been released! Produced within Georgia Tech’s game development club VGDev, and led by project lead Sean Flanagan, this visually striking game is... Read More

Transitioning From 2D to 3D Development

Posted on February 22, 2018March 5, 2018 by Andrew Hoyt
Transitioning from 2D to 3D is so intimidating because it forces you out of your comfort zone. I’ve been programming and doing art for 2D games for many... Read More

Creating a Game from Scratch – Java

Posted on September 4, 2017 by Andrew Hoyt
So you’ve taken a few programming classes but are confused as to how command line functions and computer science principles can help you make a game. While I... Read More

Random Terrain Generation and 4D Cylinders

Posted on September 21, 2016 by Andrew Hoyt
Codename: Grand Theft Spaceship Julian Hernandez(gmfk07) and I are working on a new project that involves the exploration of randomly generated top-down worlds. The first step to random... Read More

Introducing Chill Hammer 2.0

Posted on July 27, 2016July 27, 2016 by Andrew Hoyt
As of today, Chill Hammer has been renovated to become more than just a place to host my games. I still remember releasing Mal-Wars, my first big project,... Read More
© 2023 Chill Hammer. All Rights Reserved.